Concept Development 1



Concept Development 1:

What is the fiction/narrative of the game?

You wake up in a familiar room, but you can’t figure out where it is. You totally have forgotten how you have got into this room, nor who you are. Weird things are happening in this room. You do not feel alone. Something hostile is hiding in the dark, trying to break your mind. You try your best to escape from it, but just as you walk out the door… you find yourself back at the entrance again. However, something has changed in this room, something that reminds you a part of the old story. You have no choice but to loop over and dive deeper, until you find the truth...

What is the aesthetic/style/mood of the game? (Audio and Visual)

In this game, the game scene will be completely dark, the character only has a flashlight to illuminate the limited area in front of him. And there will be weird sounds emitted from the dark. By limiting the light in the game scene, we want to let players experience a fear of the unknown. There will be no jump scare in our game. We want to create a depressive and surreal atmosphere by using scary sound effects, the weird props the player finds in the game,  changes of the game scene in each loop and the bizarre events happened in the game scene. For reference, we want to create a vibe similar to Inside and Silent Hill P.T..

What are the core gameplay/mechanics/genre of the game?

Dive Out is a 2D side-scrolling narrative-focused puzzle solving game. The core mechanics are simple, the player will control the character to wander in this one room and interact with objects to search for the clue to get out of the room. In the process of doing so, they will meet with puzzles which will require their attention to the narratives to solve. As we discuss with our mentor, Joe Cash, we notice the possibility of how the connection between our narratives and puzzles could enhance our game, and it will be our main focus for the gameplay of our game. The puzzles themselves should contribute to the narratives, while the narratives should also build onto the gameplay itself, requiring players to collect information throughout the fragmented narratives to solve the puzzles. 

Who is your ideal player for your game?

1.Players who enjoy exploring in a depressive environment and deciphering the story based on fragmented clues.

2.Players who like horror games.

3.Players who like solving puzzles.


Google Doc (Same contents): https://docs.google.com/document/d/1y8ySZ7yVBIOPEVrMCrbUHxU6hDJnzkXtFY6liA4oyic/...

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